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Download red alert 3 commander's challenge
Download red alert 3 commander's challenge






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You'll fight a good multitude of units in this and they can hold there own quite well against you. Irrespective of this, you've been sent over to take them down. These girls happen to be all vying for this island and they bicker. For Empire, try the strategy below if you want to test out your macro skills. For Soviets ideally keep base defenses and fast tech to Twinblades to net the par time completion. On the later bases you'll want to raise those numbers though, but not by much. With this in mind, for Allies an infantry push of about 6 or 7 Peacekeepers for support and 3 Javelin Soldiers on Laser Lock do good amounts of damage. Keep this in mind however, though Moskvin has 5 bases he'll sell up a base if you take out his MCV and any production structures in the area, but for each base you take his units will gain a veterancy level. Moskvin will use Flak Troopers and Conscripts mainly, but in such numbers they do have the capability to overwhelm if you don't keep track. If you want to hold out for some heavier firepower then a base defense at all 3 openings to your base are good ideas. You haven't got much room for your base so you have to make do with small amounts of structures, so your options are quite limited. Five bases surround your tiny location and he'll attack you from all angles. Moskvin has got you well cornered in this early game challenge. In this week’s Commander’s Challenge walkthroughs we’ll take a look at two new missions Defense of the Archipelago which unlocks the Soviet Tesla Trooper and Cat Fight which unlocks the Allied commando Tanya.








Download red alert 3 commander's challenge